Let’s get this out of the way first: the game itself is great, but the port is terrible. If you're someone who enjoys this stuff, it won't be a con at all for you, but I know some people prefer to play games as quickly as possible without having to grind or backtrack a lot. Item collection will require you to grind enemies to further increase your level and give you items to survive at the later levels. Quests will have you running back and forth. You will be doing a lot of back tracking until you progress far enough into the story where you can freely transport between places you have discovered. This personally isn't a con for me, but I know it will be a con to others. Other than that, I've only really seen it a few times when near water and at a weird camera angle. The Castle in the Forest is the best example I can think of with this issue. Most of the time I noticed this by windows where the sun was showing in, where the glare from the sun would look a little blurry and/or pixelated. Earlier I mentioned there were some parts of the game that had poor graphic spots. This wasn't the case for me, but others have to use 3rd party programs such as Borderless Window in order to have the max resolution of their monitor. Apparently the game was locked at 900 resolution for users, even if you had a monitor with a much higher resolution. Some users have mentioned the audio isn't fully correct in the cut scenes and that FPS can also tank I have not had any of those happen to me but I want to mention it just as a small heads up. The cut scenes would look absolutely stellar if they were uncapped, even with the cap I love how the graphics look for cut scenes. Capped FPS is a word that will turn a lot of people off and I don't blame you. The devs are working on their own patches on this game to get everything up and running for everyone. Some people in the community have made their own little fixes for now that can help you play the game or get the desired FPS if you're playing on a lower-end system. Thankfully this was not an issue for me and 4k ran without any issues. This had me worried as I was planning to play the game on 4k, while most of these people were on 1080p and having these issues. People were mentioning either really low FPS, white screens or flat out crashes. It was bumpy as it there were some users who couldn't play the game on a 960m, 960, 970, RX 480 and even the Pascal GPUs. The game had a bumpy launch, I won't even try to deny that. Onto the cons which I know can either break a deal for people but I want to be fair with this review. Taro Yoko did a fantastic job at a story that really toys with the "what does it mean to be human" aspect and that made the story that much stronger and hold a bigger connection with it. As you progress through the game, you will see how deep it really begins to hit, how little things that seemed insignificant at first actually play a deeper role in the meaning of the story. Humanity had to escape to the moon in order to survive and sent androids to rid the machines and aliens so life on earth can resume once again. The story starts off about a war between androids and machines who were created by aliens. There are a few tidbits that will make reference to the original and a few characters from the original do make a return but nothing that will hamper you from playing the game. From what I've read as I did not play the original NieR, this game takes place thousands of years after the original. NieR:Automata is a sequel from the Original NieR game, but it's not connected where you have to play the original NieR to understand this game. I can't delve too far into the story without spoiling anything but I can give a little insight on it.
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